Pages: [1] |
1. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Being able to launch mobile depots for fleet/corporation would be pretty nice, and would make them far more relevant as dropoff points in space/staging locations.
- by Milo Caman - at 2014.10.24 14:34:12
|
2. Remove sec gain from 0.0 ratting. - in Player Features and Ideas Discussion [original thread]
Whilst it doesn't fit from an In-World Perspective (CONCORD reward people who do stuff outside of their jurisdiction, even if they can't get there themselves) I approve of this message, as it'll make 0.0 bears cry. ---
- by Milo Caman - at 2010.12.22 12:10:00
|
3. Changes i want in eve - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin Post *Applauds* ---
- by Milo Caman - at 2010.12.12 15:58:00
|
4. ECM - in Player Features and Ideas Discussion [original thread]
Possible Solutions: Fit ECCM Find Some Friends Quit EVE ---
- by Milo Caman - at 2010.12.01 16:48:00
|
5. Want: Better self destruct (maybe a module) - in Player Features and Ideas Discussion [original thread]
Already deal with enough stat padders, leave Selfdestruct as it is, Heck, extending the timer would be a step in the right direction imo ---
- by Milo Caman - at 2010.08.24 11:31:00
|
6. PI user interface - in Player Features and Ideas Discussion [original thread]
Originally by: MarcAnge Draco The most important improvement to the PI window interface is allow your ship readouts and module activation buttons to be visible while in planet mode. You can see your overview, your cargo hold contents, etc....
- by Milo Caman - at 2010.06.25 21:34:00
|
7. Annoying Sounds - in Player Features and Ideas Discussion [original thread]
Edited by: Milo Caman on 14/03/2010 12:43:32 This has what to do with Roleplayers Now? But yeah I agree, give us the option to turn the station sounds (and specifically those) down, I spent a week based in an Amarr station, and was starting to...
- by Milo Caman - at 2010.03.14 12:43:00
|
8. Love the new music options but how about custom event-driven playlists - in Player Features and Ideas Discussion [original thread]
Make Fleet fights more like the trailer =D More ships killing one another in the vicinity, the more intense the music gets? Out of Sinq
- by Milo Caman - at 2009.12.02 21:02:00
|
9. In-Game Advertising and In-Game News display/ticker - in Player Features and Ideas Discussion [original thread]
I like this. Perhaps have a toggleable 'News Ticker' That scrolls stuff along the top/bottom/wherever of your screen that you can click on for more details Out of Sinq
- by Milo Caman - at 2009.12.02 20:39:00
|
10. Loot to the Winner - in Player Features and Ideas Discussion [original thread]
Hell no. Half my Income is from Ninja'ing wrecks from under people's noses. Salvage Ares for the win! Maybe you just need to be um... faster?
- by Milo Caman - at 2009.06.12 22:15:00
|
11. Give us more ships! The best part is they are already made! - in Player Features and Ideas Discussion [original thread]
Plus this URL into your EVE Browser: http://izlin.free.fr/eve/factioninfo.htm Echo looks so very, very awesome.
- by Milo Caman - at 2009.06.09 18:23:00
|
12. Major game changes - in Player Features and Ideas Discussion [original thread]
Quote: ---Right now PVP is mostly just gate games, there's not much fighting at planets or belts. Strangely enough, when something gets past a gate, there's a need to pursue it to somewhere other than a gate, like a planet, or, goodness...
- by Milo Caman - at 2009.06.03 21:57:00
|
13. tractors - in Player Features and Ideas Discussion [original thread]
The 'wtf' Moment when the Interceptor making a break for the Acceleration gate finds himself moving backwards, at speed, towards a newly arrived and uncloaked fleet Of F. Recons. Out of Sinq
- by Milo Caman - at 2009.03.29 21:11:00
|
14. Taking a page from Factional Warfare - New environmental effects - in Player Features and Ideas Discussion [original thread]
/Signed. I like this Idea. Perhaps dense nebula would increase drag, slowing ships down and such. Maybe place these in certain areas, (rather than across EVE, ie- Chokepoints, Strategically Important Systems, Etc.) as a way of testing them? Perhap...
- by Milo Caman - at 2009.02.09 22:15:00
|
15. [IDEA] Binary Stars - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon visible blackholes in the background of some systems? i agree, space needs more diversity I remember when I started playing, i read the description for one region, saying that a black hole was visible from ...
- by Milo Caman - at 2008.11.23 11:07:00
|
16. new ship type THE GATE SHIP (name needs work) - in Player Features and Ideas Discussion [original thread]
Interesting concept, but don't we have Cynos and Jump portal generators and so on for this ? Forgive me for not being familiar with capship and POS systems, I tend to keep both at a safe distance from myself. ----- Transcend EVE
- by Milo Caman - at 2008.11.22 14:56:00
|
17. Drone Frigates? - in Player Features and Ideas Discussion [original thread]
I Quite like the Idea of a Drone Specialized T1 Frigate. It would give new Players Yet another Starting Option.
- by Milo Caman - at 2007.11.04 11:25:00
|
18. In Station View - in Player Features and Ideas Discussion [original thread]
I've Had an idea. When I first Started Playing EVE, I Noticed that many stations have Other Empty Space for Ships. I was thinking that perhaps Other Player's Ships who are docked at the station could be Displayed there. (See Below) For Exampl...
- by Milo Caman - at 2007.11.04 10:20:00
|
19. In Station View - in Player Features and Ideas Discussion [original thread]
I've Had an idea. When I first Started Playing EVE, I Noticed that many stations have Other Empty Space for Ships. I was thinking that perhaps Other Player's Ships who are docked at the station could be Displayed there. (See Below) For Exampl...
- by Milo Caman - at 2007.11.04 10:20:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |